![]() ![]() He really had no need to be in the story at all and could have been easily replaced with a second custom character and his stages replaced by bonus stages. And classic sonic just seems so out of place in this game. Even Amy acted more developed than Tails did in this game. Even more annoying Tails, after his development from past games, goes straight out the window he goes back to being whiny and just weak when you would think he would be the one leading the rebellion. The characters in the story has really no character or personality and they are constantly in a dark place even after busting sonic out. Freedom Fighters discover sonics alive, Your chracter busts sonic out of the death egg, and tails gets saved by classic sonic and doing things with him until everyone meets up again at the freedom fighter base. After Sonics defeat Eggman declares him dead, tails runs off to the mountains, while knuckles and the gang form a freedom fighter group to oppose Eggman and your character is the new recruit. To summarize, Eggman defeats sonic with his new ally Infinite, an edgelord mercenary who hates everything around him and has the power over mental realities or something causing all of sonics enemies from past games (including shadow) to come back and go for revenge. They went for a dark theme this time around like sonic SAT AM style theme on steroids. The music fits the game for the most part of it being a modern sonic game and actually enjoyable. Sounds pretty much what most people are used to if they played a sonic game. But with the new engine they made the stages look fantastic but its a shame that stage length is below 5 minutes for most of the stages in game. The console version is the same but little more better. The graphics for the switch handheld are pretty good with no problems whatsoever for being on a smaller screen. There is also a Shadow story but its only three stages long but with the dlc you can play as him in boost sonic stages after completing those stages which is a nice touch. The odd thing is you don't get anything for collecting these at all. But oddly enough after you get a stages red rings, you also unlock 5 checkpoints and afterwords moon coin. Side challenges and stuff include getting all 5 red rings per stage after which you get enough red rings you unlock extra stage challenges. I played the game on both easy and hard and there really isn't much difference between the two difficulties besides the fact that ring limit for some reason is swapped since it seems where you are capped at 100 on normal and uncapped on hard it just feels switched. While the controls are clunky and floaty, its not entirely hard to get used to at the least and the gameplay can be pretty fun if you are not focusing on finishing the stage as fast as possible. There are also stages that gets the Sonic Heroes touch where Sonic and your Character tag team and you both use your skills and abilities which is interesting as well. The chracter making on the other hand is somewhat lacking and basic with no hair styles besides what you unlock in the outfits and other options but too bad as to detract you from enjoying your character in the game. Another thing for the avatar side is the slew of customization options for your OC from hats to special fur skins on the accessory side of things which you can unlock by finishing stages, getting S ranks, finishing their strict time trials on some stages and other mission types. The avatar character is a mixed bag of different species with different abilities in the map and use different weapons infused with the wisps from colors called wispons, they control the same as sonic minus the speed and light double jump and boost with different methods of attacks and special abilities depending on the wispon you use at the time unless you play a bird character which allows the use of a hardly existant double jump or the bear which can allow you to hit one enemy and if hit right, have the chance of knocking into other enemies. ![]() Boost sonic (modern sonic) is pretty much a mix of 3d and 2d with hold boost button to win finish the stage at times. Classic sonic comes equiped with his jump spindash mechanic from mania and his gameplay is all as well as the odd feel that the enemy hitboxes feel off. ![]() The three chracter types (classis, boost sonic, and avatar) feel floaty and have the tendency to either go fast or move slugishly slow for some reason. The I went into sonic forces with no expectation whatsoever but came out surprised in the time I played this titie for both good and bad. ![]() I went into sonic forces with no expectation whatsoever but came out surprised in the time I played this titie for both good and bad. ![]()
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